


The game tracks and tells you which combos you have complete and how many times you've completed them. Kill multiple enemies quickly and you can combo. For instance if you successfully flank an enemy while a partner is taking fire you'll get bonus points. There's also a new scoring system in which players earn money for performing maneuvers and can combo and multiply what is earned by working with your co-op partner. Don't worry, you'll blast your way through over 50 missions, so the game definitely isn't short. What's interesting is the game has a much quicker pace - it feels more arcade like - with each mission taking anywhere from 4-6 minutes to play. There's still weapon customization and even a deeper character customization section, but the game has dropped all other modes of play other than a two player co-op campaign. While Salem and Rios are still around to play an integral role in the story you don't see them all that much of them. The story of The Devil's Cartel puts you in the shoes of two new Trans World Operations (TWO) recruits - Alpha and Bravo. And lots of stuff does blow up - over and over and over again. Sometimes I think the developers just wanted to show off how you can blow up everything in the game's graphic engine, Frostbite 2, the same engine which powers Battlefield 3. Especially when you combine it with the new Overkill system which allows you to unleash devastation on the enemy with explosive force - it's almost an exact replica of that feature which is seen in BotS. I don't know if it was the desert setting, the ridiculous dialogue, or the helicopter sections, but this game didn't feel very serious. Someone is either really good at misdirection or really bad at marketing.Įarly on through the game I told Mike that I was getting flashbacks of 50 Cent: Blood on the Sand while playing The Devil's Cartel.

THE ORIGINAL ARMY OF TWO MASKS SERIES
Army of Two: The Devil's Cartel is the next in the series and up until release it was billed as a more serious natured game tackling mature subject matter like Mexican drug cartels. After Army of Two: The 40th Day the series took a bit of a hiatus and many wondered if we'd see anymore. I still to this day don't understand the hockey mask aspect of the series - it just makes the characters feel so disconnected. While we really liked the game at the time, even if it was a bit brotastic and generic. It was like the stars had aligned - a major publisher decided to create a game solely around the idea of cooperative play just as we launched a website around the same niche. However, for safety, you should ware glasses underneath to protect from BB fragments.I can remember starting this website back in 2008 just before the original Army of Two was announced. With both of these masks, you can (and must) where saftey glasses underneath them. The design of these masks allows for the maximum amount of air flow. Both of these army of two masks for sale are comfortable, but the hard polymer mask is slightly more comfortable than the soft polymer mask. The soft polymer masks have foam cushion pads on the forehead and underneath the eyes. On the hard polymer masks, foam cushion pads line the sides, top, and eyes making it very comfortable. A spider type 5 point strap utilized adds to the comfortablity. They are also very comfortable (especially the hard polymer masks). These army of two masks are certainly one of the most intimadating airsoft masks on the market. Because it flexes, you can put your cheek up against your gun easily. The soft polymer mask flexes more than hard polymer mask, which can be a great advantage. The more econmical soft polymer masks, and the hard polymer masks. You can scroll down to see all of the designs that are available. "We have a variety of army of two masks for sale. Prices range from US$33.99 to US$69.99, depending on the design you prefer. Raptor's Airsoft sent in news that they have a long list of Army of Two Mask of different paint designs.
